Facebook's business model literally revolves around taking choice away from the consumer and forcing them to buy Facebook hardware to play Facebook games that they bought on Facebook's store. Valve's business model does not revolve around hardware exclusivity, whereas Facebook's does.Look at all the other games being sold outside of Steam made by other developers. The Lab is on Steam because it was made by Valve. ![]() (I wonder what would happen if they decided to prevent that in the future?) With Oculus you have to enable "unknown sources" to get that privilege. You can buy/download a game outside of Steam and play it with no issues. OpenVR games don't require Steam to play.Also confirmed on the forums that we can backport features from other engine versions, so we should be able to port the stock SteamVR plugin into a steamvr.robo mod file and freely distribute it so that people who buy it on Oculus Home can play with native Vive support without using Revive soon: This will be an editor build so RAM usage isn't reflective of the packaged game you would get on Oculus Home, and loading times will be a bit slower.Įdit: looks like the missing mission sublevels are actual game content, u/iveytron mentioned in this thread that only the first full length mission is supported, but all the other maps and stuff are there. In the levels view it says a couple streaming sub levels weren't found, so it may not have all the missions (I went through several). I haven't played through it all yet so I don't know if anything is missing. Once you install it and launch, close the editor, open C:\Program Files\Epic Games\RoboRecallModKit\RoboRecall\, right click the RoboRecall.uproject file and choose Launch Game. You should be able to use Revive (may need a bit of help from u/crossvr to find out the best way to launch the editor with it). You don't have to buy it from the Oculus store. Once you install the launcher click modding and download Robo Recall. This story originally appeared on need to buy on Oculus Home-you can get Robo Recall through the Epic Games launcher: ![]() The most important bits are that the gameplay is still fluid and the physics still work as designed. What do you think? Robo Recall should still be free on Quest and will undoubtedly maintain the fast, frenetic, and fun gameplay of its older, bigger PC-based ancestor, but it does appear to have gone through a hefty downgrade in order to fit onto the Snapdragon 835-powered standalone Quest headset as was expected. However, keep in mind, these are still higher-quality by nature. ![]() The footage in the video is also reportedly of an older build of the game that isn’t fully representative of the final productĪnd here is a video of Robo Recall on Rift, plus screenshots taken from that video to try and show something similar rather than grabbing doctored up marketing photos. Keep in mind that these likely don’t do the game actual justice and it will probably look much better inside the headset itself since the footage was encoded and optimized for YouTube. Notably, the one single image they decided to officially send doesn’t have any enemies in it, so it’s hard to use it as a real frame of reference.įor comparison, we’ve included some additional images of the Quest version taken from the trailer embedded up above. That’s the one embedded up above and included again here. They also provided a single high-resolution screenshot directly from the game that is, reportedly, more in-line with the visuals you can expect to experience inside the headset itself. There are-of course-differences graphically, but the gameplay is as satisfying as what you remember on Rift…now with no wires.” “Robo Recall on Quest looks and feels great. ![]() We reached out to Epic Games and Oculus regarding the differences we noticed in the trailer above such as the downgraded visuals and lack of enemies on-screen and an Oculus spokesperson responded: This calls into question not only the visual fidelity, but how many enemies it can handle at once as well. Usually you’re facing large numbers of enemies all at the same time. When playing Robo Recall I can’t remember facing off against a single enemy very often to be honest. The decision to show only a single robot in the trailer, rather than a swarm, feels deliberate. I’m assuming this won’t be the full game either and is probably an abbreviated version instead. After seeing how similar Dead and Buried 2 looked and not noticing much difference at all while playing Beat Saber I was holding my breath for some development magic, but this is the first evidence we’ve seen that Epic’s intense tech demo that originally debuted on Rift was too much for the Quest to handle at full-scale.
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